/**
 * Copyright 2024. Huawei Technologies Co., Ltd. All rights reserved.
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */

using UnityEngine;
using UnityEngine.UI;
using Com.Huawei.Game.Gobes;

public class RoomItem : MonoBehaviour
{
    public Text roomId;

    public Text roomName;

    public Text roomStatus;

    public void RenderItem(RoomInfo info)
    {
        roomId.text = info.RoomId;
        roomName.text = info.RoomName;
        roomStatus.text = info.RoomStatus == 1 ? "游戏中" : "空闲";
    }

    public void JoinRoom()
    {
        gameObject.GetComponentInParent<RoomList>().JoinByClick(roomId.text);
    }
}
